if you want to rotate it. (the values are in radians if I remember correctly).
However, if you want to make it point another part, you can use CFrame.lookAt instead. You can learn more about this in a wiki page called “Understanding CFrame”.
Oh yeah that’s why I edited in the CFrame.Angles( _, _,_ ) + script.Parent.Position
, because CFrame contains both position and rotation value. CFrame.Angles have a position value of 0, 0, 0 so you need to add in your part’s position aswell.
Ah yeah you can do this too, this one will rotate the part relative to itself ( basically just turn 2 radians from current rotation + position) which I believe is more useful in most cases.