How do I rotate a rigs joints?

I’m not a fan of R6 being stuck unscaleable, so what I decided to do was resize it it proportions I wanted. Now, I made sure to stick as close as possible to the original joints roblox’s R6 default rig has, but the joints pivot on the wrong axis…

Here’s what it’s supposed to look
https://gyazo.com/7d80d9cf80555390181f5b16bc45935c

Here’s how it looks with the rig
https://gyazo.com/1dd2491fad9cd2b4051c05cd25f579d2

In the past, for something like this i’d use the old custom character creator plugin and rotate it, no worries, but at the moment there’s no rig editors I could find that let me rotate the joints

If anyone has like, a working version of the old character creator plugin, or another solution that’d be handy.

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So basically what has happened is that your limbs are rotated the wrong way, if you put a decal on them and set that decal to front it is supposed to face the front direction where the head face is facing, but on your model it will probably not do that.

if only, everything is placed facing the default direction (forward), im positive there’s a way to rotate joints but all of the plugins to do so arent working. I want it to be compatible with R6 animations, im not making janky animations just to fit this rig

https://gyazo.com/395e72ff56b9be1c50af61f363b5e56f
I just found an edited version of the character creator plugin that still works, with it i can solve my issue… yay me? Idk why there arent any proper plugins for this still being updated…

In the future, if you don’t wish to have to rely on a plug-in. You can change rotation and position of Motor6D Joints by changing the CFrame offsets of the Motor6D.

can you send us the plugin link

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What plugin are you using? I’m having the exact same issue and have no clue how to fix it.

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Can you provide the plugin name?

Hey guys! It took some searching but I finally found the plugin he used

Plugin: https://create.roblox.com/store/asset/2001299132/Character-Creator-Modified?keyword=character+creator&pageNumber=1&pagePosition=4

You have to fiddle with it to get it right