I’m not a fan of R6 being stuck unscaleable, so what I decided to do was resize it it proportions I wanted. Now, I made sure to stick as close as possible to the original joints roblox’s R6 default rig has, but the joints pivot on the wrong axis…
In the past, for something like this i’d use the old custom character creator plugin and rotate it, no worries, but at the moment there’s no rig editors I could find that let me rotate the joints
If anyone has like, a working version of the old character creator plugin, or another solution that’d be handy.
So basically what has happened is that your limbs are rotated the wrong way, if you put a decal on them and set that decal to front it is supposed to face the front direction where the head face is facing, but on your model it will probably not do that.
if only, everything is placed facing the default direction (forward), im positive there’s a way to rotate joints but all of the plugins to do so arent working. I want it to be compatible with R6 animations, im not making janky animations just to fit this rig
https://gyazo.com/395e72ff56b9be1c50af61f363b5e56f
I just found an edited version of the character creator plugin that still works, with it i can solve my issue… yay me? Idk why there arent any proper plugins for this still being updated…
In the future, if you don’t wish to have to rely on a plug-in. You can change rotation and position of Motor6D Joints by changing the CFrame offsets of the Motor6D.