How do I save a table and add things to the table in Suphi's Datastore Module?

So basically, I have a folder called Owned, and everything in their are BoolValues but the thing is it only clones when it checks you have it owned, so I wanna make it check the saved table of what you bought (Inside of Suphi’s Datastore Table) and clone to bool value into the Owned folder.

Here’s Suphi’s Datastore Module if you’ve never seen it before: Suphi's DataStore Module

-- Player DataStore Script
local DataStoreModule = require(11671168253)

local template = {
    Owned = {},
}

local function StateChanged(state, dataStore)
    while dataStore.State == false do
        if dataStore:Open(template) ~= "Success" then task.wait(6) end
    end
end

game.Players.PlayerAdded:Connect(function(player)
    local dataStore = DataStoreModule.new("Player", player.UserId)
    dataStore.StateChanged:Connect(StateChanged)
    StateChanged(dataStore.State, dataStore)
end)

game.Players.PlayerRemoving:Connect(function(player)
    local dataStore = DataStoreModule.find("Player", player.UserId)
    if dataStore ~= nil then dataStore:Destroy() end
end)
-- Owned Module
local module = {}
local DataStoreModule = require(11671168253)

local function StateChanged(state, dataStore)
    if dataStore.State ~= true then return end
    dataStore.OwnedFolder:ClearAllChildren()
    for id, value in dataStore.Value.Owned do
        local boolValue = instance.new("BoolValue")
        boolValue.Name = id
        boolValue.Value = true
        boolValue.Parent = dataStore.OwnedFolder
    end
end

game.Players.PlayerAdded:Connect(function(player)
    local ownedFolder = instance.new("Folder")
    ownedFolder.Parent = player
    local dataStore = DataStoreModule.new("Player", player.UserId)
    dataStore.OwnedFolder = ownedFolder
    dataStore.StateChanged:Connect(StateChanged)
end)

function module.SetOwned(player, id, owned)
    local dataStore = DataStoreModule.find("Player", player.UserId)
    if dataStore == nil then return false end
    if dataStore.State ~= true then return false end
    if owned then
        if dataStore.Value.Owned[id] == true then return true end
        dataStore.Value.Owned[id] == true
        local boolValue = instance.new("BoolValue")
        boolValue.Name = id
        boolValue.Value = true
        boolValue.Parent = dataStore.OwnedFolder
    else
        if dataStore.Value.Owned[id] == nil then return true end
        dataStore.Value.Owned[id] == nil
        dataStore.OwnedFolder[id]:Destroy()
    end
    return true
end

function module.IsOwned(player, id)
    local dataStore = DataStoreModule.find("Player", player.UserId)
    if dataStore == nil then return end
    if dataStore.State ~= true then return end
    return dataStore.Value.Owned[id] ~= nil
end

return module
-- Random Script
local OwnedModule = require(PathToOwnedModule)

local success = OwnedModule.SetOwned(SomePlayer, "House1", true)
if success == false then error("Failed to set ownership") end

local owned1 = OwnedModule.IsOwned(SomePlayer, "House1",)
if owned1 == nil then error("Failed to get ownership") end
print(owned1)

local owned2 = OwnedModule.IsOwned(SomePlayer, "House2",)
if owned2 == nil then error("Failed to get ownership") end
print(owned2)