You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I am trying to make a mesh that would deform during gameplay. It is a hollow cylinder that expands into a cone ingame. I do not know how to do this, or if it is even possible. -
What is the issue? Include screenshots / videos if possible!
I cannot find a way to deform the mesh in the way I want. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
- Bone scaling apparently does not work in Roblox, so that’s out of the question
- I have thought of using
MeshDeformer
s, but it seems that they got removed. Closest thing I found wasWrapDeformer
s, which doesn’t look like what im looking for - Editable meshes, as far as I know, are not available for the client. I wouldn’t know how to use them anyway
This is the mesh in question:
I would prefer for an interpolated transition between the two shapes, if possible. Otherwise, I will just upload different meshes as frames of the animation.