I’m making a gear within my game that will need a gamepass to be used and given in-game, how do I actually do this?
I’ve got the gear ready, it’s giving the item when they’ve bought the gamepass that I need help with.
I’m making a gear within my game that will need a gamepass to be used and given in-game, how do I actually do this?
I’ve got the gear ready, it’s giving the item when they’ve bought the gamepass that I need help with.
Use the following services below:
local gear = path.to.gear
local gamepassId = 00000
local marketPlace = game:GetService("MarketplaceService")
game.Players.PlayerAdded:Connect(function(player)
if marketPlace:UserOwnsGamePassAsync(player.UserId,gamepassId) then
gear = gear:Clone()
gear.Parent = player.Backpack
end
end)