Hay Developers, I was wondering if you guys could help me make a script that pick a random map from game.Lighting? I have never done this before and have no idea what to do. Please help!
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Unrelated, but Iād prefer storing your maps inside ServerStorage instead for secure purposes
You could just simply put the Maps in a Folder, then call GetChildren() which would return a table of all the maps inside that Folder
The main key is using math.random(), which would then randomly choose 1 out of all the possible maps there is
local Maps = game.Lighting.Maps:GetChildren()
local RandomMap = Maps[math.random(1, #Maps)]
print(RandomMap)
if RandomMap then
--Do something here
end