How do i script deforming the terrain with a mesh





So i have this little pillbox that i want to make movable but when i put the pillbox in the terrain, it gets filled up with dirt. I want to know if it’s possible to do the similar thing as unions to the terrain but scripted, for example, the pillbox will be the negate part and the terrain will have a hole in it with the shape of the pillbox. I know about FillRegion() but my pillbox has a weird shape for that

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i dont think roblox studio supports deforming terrain with a mesh

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