Deepwoken has recently setup a system where all interactable objects in the world have a “outline” around them when you get close from all angles but it’s not a mesh outline because your character also get’s outlined when it walks behind the object you are viewing.
I looked at my games weapon above a forcefield and it’s the same look as in Deepwoken, is there some method to make objects always visibly outlined without using an outline mesh from blender and changing it to forcefield such has Deepwoken has done?