How do I select a new math.random number through each cycle of a repeat loop?
For example, my game mode selector gets glitched and keeps giving me the same game mode every loop. I’m assuming this is because the variable is stuck with the number it is given.
repeat wait()
local random = math.random(1, 2)
local selected = random
if selected == 1 then
-- code
wait(600)
end
if selected == 2 then
-- code
wait(600)
end
until not game
How do I make it so the variable selected selects a new number? If there is nothing wrong with this code and I am simply unlucky please let me know.
Do you need to keep it a repeat loop? I think a while loop would be better in this scenario:
while true do
local Random = math.random(1,2)
local selected = Random
if selected == 1 then
--your stuff
wait(600)
end
if selected == 2 then
--your stuff
wait(600)
end
end
Yea its necessary, there are other scripts involved in the game modes as well. I just created a simple script to demonstrate the possible random selection issue.
The issue is when the game modes get selected, say its “Deathmatch”, it keeps giving me deathmatch every round after. I’ve had some successful attempts in the past but now I’m starting to doubt it and think maybe there’s an issue.