(I rigged model using Mixamo, all bones are in RootPart.)
And now I want to set it as a player character and apply my animations to it (animations that are made for bone rigs, of course).
…One small issue that I couldn’t really find any good tutorials about this topic.
You should add a model in starter player name named “StarterCharacter” and put a humanoid in it, then put your character rig in it and name one part the humanoidrootpart. It is pretty much the same as how to make all custom characters even if they aren’t rigged
Try making your a lil script to play the animation bc it might just be the animator script that isn’t working, you might need to remake it tho (I’m not entirely sure so try doing more research)
Now from my knowledge animations should play on the available rig, the problem with the Animate script is that it’s detecting parts that aren’t there. Try using a R15 animate script.
Doesn’t really work quite well.
The player spawns, no errors nor warnings are shown in console, the camera is stuck, and it just T-Poses. (I can’t upload video for some reason.)
No I haven’t, but I guess I will just place bones in R15 hierarchy and just import it as a R15 avatar.
Click here to view Roblox Documentation on R15 requirements.
I managed to figure out how to apply the animations to the character using a mixamo body and animations.
This is it working. It is still a bit buggy but I am working on making it work well robloxapp-20221103-2107435.wmv (747.6 KB)
Could you please share with us how you did that? I’m also trying here, if I can find the solution I’ll share with you all. Seems like it should be something trivial.