In Blender I can just:
But I want to do that on Roblox Studio, although animating in Blender has its advantages, but in Roblox I can easily edit stuff on the rig, for example, I exported my rig to Blender, but now I want to make the arms longer, I have to re-do all the boring stuff all again, just to verify on Blender if the size is good, and if it isn’t I have to keep doing this, that import-export game is getting me tired. I’m also going for simple animations, so I don’t need to use Blender.
I know it’s not possible to open 2 viewports on Roblox like in Blender, but at least a preview in the main viewport, or some hacky way with viewport frames, how do viewmodel animators know how their animation is going? Please, any help is appreciated.