i dont get it how this game was be able to do this, but i tried with serveral properties and objects, even scripts. but it doesnt work either. sometimes unstable or broken.
Update: Used Bodyforce at 20 on the Y axis does work, and some AssemblyLinearVelocity at 1 on the Y axis.
also works the same when replaced with vectorForce, with an attachment
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.