How do I smooth this mesh

I’m kinda in the process of learning Blender slowly and I’m trying smooth these edges of my mesh.

Ah, you go into object mode and right click then hit shade to smooth

1 Like

You should right click on the object and then “Shade Smooth”. Oh and by the way, because it’s very round object you can also go to “Object Data Properties” then Normals and set “Auto Smooth”. It makes round objects not so shady after using “Shade Smooth”

2 Likes

Just shade smooth or go to the modifier tab and insert a “Subdivision Surface” modifier.

You seem to know a lot about Blender so imma ask you this question. How do I color my mesh in blender with different colors and do a gradient?

@Itsjacobiward In order to recolor an object:

  1. Select the object you want to recolor
  2. Go to Shader Editor:
  3. Add a new material:
    image

By default, there should be a Principle BSDF node plugged into Material Output. Change the object’s color by clicking here:
image

To apply a gradient, do this (shift + a to insert a new node):

You can change the color of the gradient by clicking on one of the color stops. Click on either + or - to either add or remove a color stop. use the Separate XYZ node to make the gradient face either the X, Y, or Z axis. Rotate the gradient via Rotation under Mapping.

Hope this helps

1 Like

There’s this beginner-friendly workflow on youtube that doesn’t require any baking because it uses the texture atlas technique.
https://www.youtube.com/watch?v=9_zY3iv1PIw

If you want to import your model into Roblox studio, you can set the mesh’s texture to the image you created the UV layout on. I highly recommend this because you can make nearly all your game’s models use the exact same texture and eliminate all the hassle of managing multiple asset textures. Not to mention the boost in performance from loading one image file as opposed to several unique ones.

1 Like