I load the animation to the player when the character is added and then play it with a function that takes a speed argument before I play the animation. I use :AdjustSpeed() and then play it but the speed doesn’t change.
Essentially, I want the animation to be played at double the speed.
If you are using animationTrack:AdjustSpeed() before animationTrack:Play(), then the animationTrack:Play() will overwrite the speed of it and set it back to the default value
You can just specify the animation speed in the Play() function like this:
animationTrack:Play(0.1, 1, speed) the last parameter is the speed of the animation