the movable object shouldpush other objects without moving nor being lock in place
It sounds like you want to have an anchored object with a velocity whose CFrame is changed every frame as if it was physical
no, without the anchored property
Why without the anchored properties is weird, especially if the CFrame changes each frame.
it should be compatable with every Instance
wdym, why wouldn’t it be compatable?
It should beusing roblox physics and pushing parts with out moving in the same direction
idek anymore Good luck finding your answer man
maybe deobfuscating the TSB exploit
Ok so from what im understanding what you need is a part that is unanchored and can move freely BUT also functions like a conveyor where parts touched by it get pushed in the direction its facing (Main blocks lookVector).
yes, that is, very actually correct
I cant provide code right now but i can lead you in the right direction. So your best bet ignoring performance would be to use touched event on the main block and then use the return value of the said touched event to get the part that touched it and then just continously add Velocity through impulse.
I will try to get back to this thread tommorow when i have access to my PC and will try to make an example script.
I need to be able to do this to server/other client parts on the client
A client can only manipulate physics parts that it has server ownership over. Touched events do infact work on the client AND you can apply velocity or do pretty much anything physics related like using constraints as long as you have Server ownership over the part.
By default Roblox automatically changes ownership to clients that touched the said part or is interacting with it in some way. Some games do it with code for example when you go into a car as a driver the game should give you ownership so it steers smoothly. Thats how the flying car glitches work.
to be able to even move players
Depends, the players will only move if its because of the block physics themselves for example if you spin it uo suoer fast and then a playee touches it the server will make them move because of resulting physics. The player will not move if you do it through adding velocity with code, as you dont have ownership over thier character.
(Every client has ownership over their own character and there is no way to change it expect from the server)
maybe I should make my own character controler and anchor and add real velocity
So basically what you’re trying to do is make an exploit of some sort?
Let me ask first, you do have access to the server. And you are not trying to make an exploit are you?
dude’s name is literally a debugger program, how have none of you clocked it