How do I spoof velocity

I’d want to fake the velocity

I tried to use a body velocity

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Elaborate please by the meaning of “fake velocity”?

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like, behaving like it has velocity, but it is not moving like it has it, like the exploits

From what im understanding, your trying to make it move but make it not move??

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I want it to be like a convayer belt, but unanchored

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Oh, I understand now, you would probably use Linear Interpolation or Tweening.

Both work well, but I would go for Tweening since its more beginner friendly.

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no, any part that touches it should be moved by it via something like Assembly Linear Velocity

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make a conveyor belt like you would then keep in in place via a strong bodyAlign. It’s not technically anchored but it will stay in the same place.

towhere you can move it if you push a part that is bodyalign weld to it

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Set your velocity and cframe value on every heartbeat. If you are referring to exploits way, it looks something like this, however it’s not “spoofing velocity”:

addcmd('fling',{},function(args, speaker)
	flinging = false
	for _, child in pairs(speaker.Character:GetDescendants()) do
		if child:IsA("BasePart") then
			child.CustomPhysicalProperties = PhysicalProperties.new(math.huge, 0.3, 0.5)
		end
	end
	execCmd('noclip')
	wait(.1)
	local bambam = Instance.new("BodyAngularVelocity")
	bambam.Name = randomString()
	bambam.Parent = getRoot(speaker.Character)
	bambam.AngularVelocity = Vector3.new(0,99999,0)
	bambam.MaxTorque = Vector3.new(0,math.huge,0)
	bambam.P = math.huge
	local Char = speaker.Character:GetChildren()
	for i, v in next, Char do
		if v:IsA("BasePart") then
			v.CanCollide = false
			v.Massless = true
			v.Velocity = Vector3.new(0, 0, 0)
		end
	end
	flinging = true
	local function flingDiedF()
		execCmd('unfling')
	end
	flingDied = speaker.Character:FindFirstChildOfClass('Humanoid').Died:Connect(flingDiedF)
	repeat
		bambam.AngularVelocity = Vector3.new(0,99999,0)
		wait(.2)
		bambam.AngularVelocity = Vector3.new(0,0,0)
		wait(.1)
	until flinging == false
end)
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not the spin sploit, I want to do it in a way that evades TSB and SB

Can you elaborate?

I want to spoof linear velocity, not spin insanley fast

What exactly do you mean by “spoofing”?

not moving until you want it to, while moving parts like it has a velocity

From what i’m understand you want a conveyor system likes those of tycoons?

but the player instead, to where they can move

The tycoons ones move the player though??

towhere the player is like a conveyer, but they can move

Huh? that makes no sense please elaborate