How do i stop a humanoid from tripping?

I want to stop the character from tripping. I already have this code snippet and I’ve triple checked that its actually working:

--Server Script
Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)

When i try to print the current humanoid state type, Enum.HumanoidStateType.FallingDown and Enum.HumanoidStateType.Ragdoll do NOT appear.

As you can see in the video the Character is still tripping. I am using BodyPosition to move the character around quickly. I would like to disable the FallingDown and Ragdoll feature. Thanks for helping

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Try putting a BodyGyro inside the player and setting it’s MaxTorque on y-axis to 0.

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