I want to stop the character from tripping. I already have this code snippet and I’ve triple checked that its actually working:
--Server Script
Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
When i try to print the current humanoid state type, Enum.HumanoidStateType.FallingDown
and Enum.HumanoidStateType.Ragdoll
do NOT appear.
As you can see in the video the Character is still tripping. I am using BodyPosition to move the character around quickly. I would like to disable the FallingDown and Ragdoll feature. Thanks for helping