How do I stop big tools from acting weird?

When I hold a tool, your character’s origin point goes to how big the model is. Now by your humanoid root part. So if I equip a super long tool for example, I’ll be moving really funkily. I have a tool that is kind of big, and it does this. Thanks for any help!

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I dont think its based on your origin point, i think its because the tool has mass. To fix this select every part or mesh in the tool and check to make sure the “massless” property is enabled.

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tysm man, it worked. There was a glitch where ppl would fly in the air by glitching their origin point and closing themself on this one object.

np man, i come here for help so I owe other people help. Thats how this place should be, give help to get help.