local seat = script.Parent.VehicleSeat
local velocity = seat.BodyVelocity
local bg = seat.BodyAngularVelocity
while true do
if seat.Throttle == 1 then
velocity.velocity = Vector3.new(seat.CFrame.lookVector.X * 10, seat.CFrame.lookVector.Y * 0, seat.CFrame.lookVector.Z * 10)
end
if seat.Throttle == 0 then
velocity.velocity = seat.CFrame.lookVector * 0
end
if seat.Throttle == -1 then
velocity.velocity = Vector3.new(seat.CFrame.LookVector.X * -10, seat.CFrame.LookVector.Y * 0, seat.CFrame.LookVector.Z * -10)
end
if seat.Steer == 1 then
bg.angularvelocity = Vector3.new(0,-1,0)
end
if seat.Steer == -1 then
bg.angularvelocity = Vector3.new(0,1,0)
end
if seat.Steer == 0 then
bg.angularvelocity = Vector3.new(0,0,0)
end
wait()
end
This is my boat script.
Whenever I hit a part, this happens. How do I make it unable to rotate that way or set the rotation back to normal if this happens? Or is there a way to stop the boat if it hits the wall/part so you can’t even go further?