I have a PBR material that only consists of color data, it’s has no roughess or anything like that, it has a shine to it that I want to remove and have no idea how to.
(Image of what I’m trying to make it appear similar to approximately)
I’ve tried switching the base material that it’s an alternate of, but that doesn’t seem to do anything.
Also not really a solution but color baking from blender and importing that doesn’t want to work either.
There’s a light part but it’s not a child of the roof, it’s in a separate part under it. Also the default was plastic, I tried leafy ground and fabric, all three were reflective (if fabric won’t work then I know for certain the other materials won’t, as fabric isn’t reflective at all)
I only have a singular light, there’s also no sunlight or ambient light; also, I highly doubt light sources themselves would affect this, since reflectivity is more of a material problem.
add a part with a x axis of like 1 stud and y axis of 1 stud and add a Light Source with the Intensity set to 0.5 And you put it in the area you want it to be lit.
Did that, the reflection is still there, I am highly certain doing anything with the lights isn’t going to help, as it’s most certainly a material problem.
I tried inserting a black image, assuming that translated to highest roughness, saw it didn’t work, and assumed using roughness maps was off the table.