I am trying to spawn each block on top of each other, it worked for the first block but then started spawning in each other.
I have tried adding waits, and adding more things to make it more specific, but with no result.
^ As you can see the grey blocks are spawning in each other.
wait(15) local height = 5 local waitTime = 2 local towerPosition = Vector3.new(0,0,0) local TowerPeices = game.ServerStorage.TowerCreator.TowerPeices:GetChildren() local TowerBases = game.ServerStorage.TowerCreator.TowerBases:GetChildren() local baseCreated = false local previousPeice for i = height, 0, -1 do if baseCreated == false then local base = TowerBases[math.random(1,#TowerBases)]:Clone() base.PrimaryPart.CFrame = CFrame.new(towerPosition) base.Parent = workspace baseCreated = true previousPeice = base elseif baseCreated == true then local towerPiece = TowerPeices[math.random(1,#TowerPeices)]:Clone() towerPiece.PrimaryPart.CFrame = CFrame.new(previousPeice.PrimaryPart.CFrame.UpVector*(previousPeice.PrimaryPart.Size*Vector3.new(1,1,1))) towerPiece.Parent = workspace previousPeice = towerPiece end wait(waitTime) end
Ps: The Blue piece is the tower base