Hi, I’m trying to make an animation play when you trigger a proximity prompt. However, the default idle animation is interrupting it. Here’s what it looks like.
and here’s my script.
local anim = plr.Character.Humanoid:LoadAnimation(script.CameraSitEnter)
anim.Looped = false
When an animation is finished it will revert back to the old position. To solve this, I think you would need to make an animation with a single keyframe with priority set to
Action, and Looped set to
And whenever the cutscene ends, you should stop the animation.
Set the priority to action and looped to true.
local anim = plr.Character.Humanoid.Animator:LoadAnimation(script.CameraSitEnter)
anim.Priority = Enum.AnimationPriority.Action
anim.Looped = true
thanks, both of these work.