Hello, I was exporting a helicopter i made and tested out how it would look on a roblox character, it looked good but i was floating on a mesh.
Why does this happen and how do i fix it? Thanks.
Hello, I was exporting a helicopter i made and tested out how it would look on a roblox character, it looked good but i was floating on a mesh.
Why does this happen and how do i fix it? Thanks.
Concave volumes in MeshParts and Unions make for unreliable collisions. I would recommend disabling the mesh/union’s collisions and add an invisible brick or two or make up where the hitbox should be.