How do I stop the mesh from doing this?

Hello, I was exporting a helicopter i made and tested out how it would look on a roblox character, it looked good but i was floating on a mesh.

image

Why does this happen and how do i fix it? Thanks.

Concave volumes in MeshParts and Unions make for unreliable collisions. I would recommend disabling the mesh/union’s collisions and add an invisible brick or two or make up where the hitbox should be.

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Awesome dude

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