How do I stop the player from dragging their feet against velocities?

Hey, so I’m trying to make a dash force that just simply pushes the player in a direction with a LinearVelocity. This works, but the problem is when the player is standing against the ground, it slows down the velocity, I’m guessing just because the player sticks to the ground, but whenever the player jumps, they get a pushed much further forward. This wouldn’t be a problem if I lowered the velocity, but then the player would make no distance when dashing.

Is there some sort of state I can put the player in or hack to stop the player from resisting velocities by standing, or is there something different I should be doing to apply the velocity?

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Actually have the same “issue”, I’d like to know if anyone have a good solution.
I guess you could use platformstand but that’s pretty ugly.

I can’t use platformstand because it just flings the player lol

Could you try using HumanoidRootPart.AssemblyLinearVelocity? documentation on it