What I’m having trouble with is suspending an object in mid air like some sort of slow motion effect. It doesn’t exactly have to be suspended in air but can be moving just a bit.
What’s really important is that I need it to be able to suspend itself (or go slow mo) in the air when it’s moving too because I know there are other forces acting upon it and I don’t know how to resolve this issue.
I would but that would be faking the fun and if I tweened it or animated it, it would do the same animation every time making it an unnatural effect. It would be better to make it more realistic and more efficient.
I might be capping about the assembly linear velocity, but essentially you need to inverse the direction vector of the part and apply that as a unit vector force to the part multiplied by the acceleration
ahhh I see, can you go more into depth with that? Maybe a script would help, I’m not sure I’ll be able to script an efficient one considering I don’t have much experience with scripting