I need to teleport all of the players in one server into a brand-new one, then close the old server. I found :TeleportPartyAsync and :TeleportToPrivateServer, but the only issue with :TeleportToPrivateServer is that it doesn’t allow more people to join. If I use :TeleportPartyAsync to teleport to the same PlaceId but they are in the only server, will they rejoin the same server?
I would use just normal TeleportAsync() to teleport the group of players, and I don’t think that they would rejoin the same server, but I’m not entirely sure so don’t quote me. You may want to try and look the the TeleportOptions to see if it has something that can help.
local tPs = game:GetService("TeleportService")
local players = {} --Array of player values to be teleported
local placeId = 0 --Place id of where you are teleporting to
tPs:TeleportAsync(placeId, players)
Read about :ReserveServer() as it returns a code you can use to reference the reserved server.
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