How do i toggle a ParticleEmitter with a script?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want a ParticleEmitter to start while the part is being touched, and stop when it isn’t
  2. What is the issue? Include screenshots / videos if possible!
    n/a
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I tried tutorials, but because i’m new to scripting I can’t get it to work
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

The emitter shouldn’t start when clicked, only when physically touched

--script should be in part
--particleEmitter should also be in part

local part = script.Parent
part.Touched:Connect(function(hit)
	if hit.Parent:FindFirstChildWhichIsA('Humanoid') then
		part:FindFirstChildWhichIsA('ParticleEmitter').Enabled = true
	end
end)

NOT BUG TESTED
Edit: fixed a few typos

replying to this post: yes

Thanks, let me try it, i’ll let you know how it goes in a second

image
should the script be placed like this?

image
Doesn’t look like it works, no errors came up in studio though

Why is the script in the image disabled?

Oh i have a plugin that disables scripts automatically, i think i forgot to disable it

The emitter doesn’t shut off when i step off the part
But the part turns on correctly

Ok, so use a part.TouchEnded:Wait() and the end

Ex:

local part = script.Parent
part.Touched:Connect(function(hit)
	if hit.Parent:FindFirstChildWhichIsA('Humanoid') then
		part:FindFirstChildWhichIsA('ParticleEmitter').Enabled = true
		part.TouchEnded:Wait()
		part:FindFirstChildWhichIsA('ParticleEmitter').Enabled = false
	end
end)

Works perfectly! thanks so much!

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