How do I turn off active on a Motor6D

I’m trying to rig a model for my jojo game and I am using the A bizarre day rig. I have to have the joints from the torso the same as my animation rig and I have found that the most likely solution to get the animations working properly is by disabling the active variable on the Motor6D. But I don’t know how to do that without removing the enabled variable.
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Removing the Enabled variable is how the active variable gets it’s value turned false, vice versa. You cannot change the active property as it is purely read-only.

how else do I match the torso joints to the animation rig so they work properly?

I’m confused on what the problem is, although turning the “active” value off on a motor6d would be the same as disabling it.

for example these are the values for the left hip on my animation rig
image
and these are the values for for the left hip on the model which in game would be playing the animations:
image

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Well, you will have to try disabling them. You cannot disable the active property on a motor6d or enable it.

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