local Player = game.Players.LocalPlayer
local CamPart = workspace:WaitForChild("CamPart")
local Camera = workspace.Camera
local Mouse = Player:GetMouse()
Camera.CameraSubject = CamPart
Camera.CFrame = CamPart.CFrame
Camera.CameraType = Enum.CameraType.Custom
game:GetService("RunService").RenderStepped:Connect(function()
Camera.CFrame = CamPart.CFrame
end)
This is my current code, it’s a camera that’s locked to a part and I was wondering if I could turn this into something more lively, like the camera moving with the cursor
I find it hard to explain, I want it to be sort of like how SlendyTubbies 2 did it
Slendytubbies 2 Main Menu - YouTube apologies for the lag, not my video