Yes, I know there are countless other posts about this, but they’re all kind of old and seem complicated, and I couldn’t imagine (especially with modern scripting) that tweening a model is that hard. So yeah, how do I do it?
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Try welding all of the children together and tween the CFrame of the primary part.
The model is a spider-like monster, and I’ve rigged it to be animated
There are some welds, but mostly it’s joints
Would that still keep it all together if I tweened the primary part?
Try it and let’s see. Make sure you set the model’s PrimaryPart and tween its CFrame.
It worked fine, but I tweened the Position instead
Are there any downsides of this or does it basically achieve the same thing in the end
I don’t rotate it beforehand or anything so it doesn’t matter if position doesn’t carry the rotation with it
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