How do I tween the size of a welded object without the weld breaking?

Hello, everyone!

I’m trying to tween a part while it’s welded to the characters torso. However, whenever I tween the size, the weld breaks. What would be the fix to this?

Have you tried using a WeldConstraint instead? They’re easier to use with scripting and typically do not break when modifying it.

The reason your weld is breaking is because the Weld is a physics object, while tweening is a CFrame/Scripted action. You would need the character to be anchored for it to not break.

Yeah I’ve tried using weldconstraints. The thing is, I’ve seen other games tween size (while welded to the character), so I am just wondering how they did it.

Never mind, found the fix. I was welding an invisible clone of the part. (They both had the same name)

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