How do I use a non-humanoid model as the default character?

Lets say I want the starter character to be a cube instead of the player’s default avatar
How would I do that?
I don’t want custom animation for the model. In fact, it would be preferable to have none at all

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Alright I got a solution: I just made a dummy R6 avatar invisible while disabling collision, Put my custom avatar on top, unanchored everything and welded the custom avatar to the HumanoidRootPart

Edit You also have to shrink the legs on the dummy to the smallest size possible or the character floats

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use solution option in messages to give people know you finished this topic