How do I use animations to correctly blend strafing and walking when a character is rotated through animations?

It is a bit of a hard time explaining it, but I shall try and manage. In my game I will have an animation which stays on for longer periods of time (it is a weapon stance).

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In this screenshot the character is rotated through animation (lowertorso), which is what some of these stances include. However, when the player has this animation played, the walking looks very weird. The legs just go back and forth like the player is walking forward if he wasn’t rotated- when he is infact walking somewhat sideways (rotated character). The character is rotated by -60 degrees. I noticed Roblox has come out with a strafing feature which is very nice, but it does not quite work here. When I walk forward, the whole character is in a rotated state (only the head looks forward), but I need to somehow blend walking and strafing so the character walk looks more natural. Right now the walking legs do not correspond with the way the character is turned.

Not sure how advanced this has to get. Any help is appreciated!

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The solution might have something to do with blending the roblox default walking and strafing animations. However I feel it’s not easy to customise roblox’ own animate script. Any one with experience/knowledge on that?

Roblox has came up with a new feature called strafing and backpedaling perhaps one could build up on it and add a custom animation. Although it is currently having some issues.

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