So in my game, players are able to turn their limbs into glass, however, this means that certain body movers that affect the player in later gameplay doesn’t work properly. Glass is obviously significantly heavier that SmoothPlastic, but how would I go about using CustomPhysicalProperties to make the players limbs still have the glass texture but have the physics of SmoothPlastic? More specifically, what is the data settings behind smooth plastic to give it its weight property?
If you want to give a part custom physical properties of one material while its texture is that of another, you would use
PhysicalProperties(Enum Material)
for your case, that would be:
local part = SomePart
part.CustomPhysicalProperties = PhysicalProperties(Enum.Material.SmoothPlastic)
for further reading on physical properties, you can always look at this
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This is perfect, thank you! I thought there was specific data if I wanted to achieve this but I didn’t realise it was as simple as using Enum
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