How do I use collision groups for this situation?

So I have a game where you run over noobs with cars, when you run them over it’s quite hard to actually go over them.

Are there any articles that someone can give me to help me with this? Or any idea on what to do? I’m confused, and a great percentage of my players are wanting this feature, but I’m clueless to how I will do it.

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Did you check if the noob is unanchored?

It is not anchored, if it was it wouldn’t be able to ragdoll, but it can which is good.

My soultion to this problem was mostly scripting, I used a vehicle that had no collisions only to the ground and the noobs had no collision to the car since and then the player could collide with the car. Then I just made a script (wrong category) that would create a kill brick if you reach greater than a specific speed then weld that to the car.

If killing them is already done then you should add a new collision group for the wheels and just don’t let them collide with the NPCs so then you don’t worry as much about your vehicle getting stuck.