How do i use Keyframe?

I want to run animation with using Keyframe for R6 rig

I tried to use tween to run animation but it couldn’t help me.

I searched devforum about Keyframe but I couldn’t find how to use it.

How do I use it using script not plugin

Why don’t you make a simple animation in the Animation Editor?

Because i want player to make their animation on game

You use a simple Animate local script.

Keyframes aren’t really meant to be used outside of KeyframeSequences. That being said, I would recommend checking out the Developer Hub article and experimenting, would save you the trouble of having to create a thread to figure out what something does (unless the documentation isn’t sufficient enough explanation). Keyframe on the Developer Hub.

then can I make rig animation even that is not keyframe? i saw the games that using intvalue or vector3value to run player animation.

캡처local animation = game:GetService("InsertService"):LoadAsset(6880653405) animation.Parent = workspace.Terrian workspace.iwantteam_0303.Humanoid:LoadAnimation(animation):Play()---cause error("LoadAnimation requires an Animation object") workspace.iwantteam_0303.Humanoid:LoadAnimation(animation.Parent):Play()---cause same error

I am not understanding your post. What happened?

local ins = game:GetService("InsertService") --obtaining service
local assetId = 6880653405 --your animation ID

local animation = ins:LoadAsset(assetId).Model[1] --extracting AnimationTrack from created model
game.Players.PlayerAdded:Connect(function(plr) --player connected
    plr.CharacterAdded:Connect(function(char) --new character's made
        local hum = char:WaitForChild("Humanoid") --getting their humanoid
        local animator = Instance.new("Animator"); animator.Parent = hum
        --creating animator for playing animation
        animator:LoadAnimation(animation):Play() --play the animation
    end)
end)

should it be assetid… i want players to make their own rig animation and run. so i want to run animation with instance.