I’m using these properties, but whenever I run the script which enables the object and increases the LineVelocity value, all it does is make the object spin.
I don’t understand why it spins, if the Attachment1 is located right in front of the Attachment0
If anyone knows why this is happening, it’d help a lot
(In case it wasn’t obvious, I want the LinearVelocity to push the object forward. I’m using this method because the object has the network ownership set to the player and it gets delayed if the goal isn’t another attachment)