How do I use mesh deformation?

EDIT: I’ve discovered how to do it, all it is is a normal armature in blender with whatever model parented to it with weights.

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Hello, my name is LucidGloom, and recently a new beta feature for mesh deformation came out, allowing you to make smooth joints and much cleaner animations. I would love to use this, though I can’t seem to find a any youtube tutorials or articles on how to use the Skinned MeshPart properly. Could a modeler who understands this please give an explanation on how to do it preferably step by step, or make a tutorial for me, and for others to benefit from in the future?


Perhaps make a tutorial on how to do something like this video from @PeZsmistic’s reply on the Skinned Meshaprt announcement.

Thank you ever so much, LucidGloom.

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Maybe google it first? https://www.youtube.com/watch?v=Cm0lKsAGbZY

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I couldn’t find any videos at first which is why I came here.

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First of all, This is so cool and will help me with my buildings and models alot tnx for making it wishing for the best for you.

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