EDIT: I’ve discovered how to do it, all it is is a normal armature in blender with whatever model parented to it with weights.
Message
Hello, my name is LucidGloom, and recently a new beta feature for mesh deformation came out, allowing you to make smooth joints and much cleaner animations. I would love to use this, though I can’t seem to find a any youtube tutorials or articles on how to use the Skinned MeshPart properly. Could a modeler who understands this please give an explanation on how to do it preferably step by step, or make a tutorial for me, and for others to benefit from in the future?
Perhaps make a tutorial on how to do something like this video from @PeZsmistic’s reply on the Skinned Meshaprt announcement.
Thank you ever so much, LucidGloom.