Hello everyone, I am working on a game, however, after a certain period of time, my frames per second begins to drop. I’ve tried reducing the ClientMemory by cleaning up my code and reducing the number of unnecessary meshes & parts used, however, it only made a small difference.
After doing a lot of research on the Developer Forum, I saw that people used the Microprofiler which I have little to no understanding about it.
If anyone can let me know how to use the Microprofiler and what it does, I would really appreciate it.
Keep in mind, I am looking for what causes framerate drops.
Thank you! (FYI this is my first post on the dev forum!)