You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
Hello, i wanna move my model and not part of it(because it is dummy so i can’t move it’s head properly), so i ask how to do that -
What is the issue? Include screenshots / videos if possible!
Issue is: i can’t use primary part bec i don’t have main part in dummy, so i can’t move it fully -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tryed to add a special script to head and body, but it’s big and works bad
Script1:
local TweenService = game:GetService("TweenService")
local Driver = script.Parent.Noob
local Car = script.Parent.Union
local goal1 = {}
goal1.Position = Vector3.new(-88.522, 3.772, 306.081)
goal1.Color = Color3.new(0, 1, 0)
local goal2 = {}
goal2.Position = Vector3.new(-160, 3.772, 234.186)
goal2.Color = Color3.new(0, 1, 0)
local tweenInfo1 = TweenInfo.new(5)
local tweenInfo2 = TweenInfo.new(5)
local tween1 = TweenService:Create(Car, tweenInfo1, goal1)
local tween2 = TweenService:Create(Car, tweenInfo1, goal1)
wait(4)
tween1:Play()
wait(2)
repeat
Car.Orientation += Vector3.new(0,1,0)
wait(0.05)
until
Car.Orientation == Vector3.new(0,45,0)
Script2:
local TweenService = game:GetService("TweenService")
local Driver = script.Parent.Noob
local Car = script.Parent.Union
local goal2 = {}
goal2.Position = Vector3.new(-165.884, 4.011, 228.462)
goal2.Color = Color3.new(0, 1, 0)
local tweenInfo2 = TweenInfo.new(5)
local tween2 = TweenService:Create(Car, tweenInfo2, goal2)
wait(8.3)
tween2:Play()
wait(2)
repeat
Car.Orientation -= Vector3.new(0,1,0)
wait(0.05)
until
Car.Orientation == Vector3.new(0,0,0)