I’m sorry if it’s really obvious, but I can’t seem to figure out how to use WorldModels. I’m trying to create a viewport frame showing the player’s character, but with an idle animation. Kind of like this:
It won’t be showing the actual character live, but just a copy of the character and animated. I haven’t been able to find any tutorials on this. Can anyone point me in the right direction?
Just put a WorldModel
inside ViewportFrame
and the model with the humanoid must be descendants of WorldModel
.
I tried that, and it’s not working. Let me get some screenshots…
Here are some screenshots:
It’s not working.
It does not appear, try setting the model position to 0, 0, 0
and move Z to the negative side until it appears, test with 0, 0, -5
.
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