I have a helmet here, made out of 8 MeshParts. I would like to know on how I’m supposed to weld it unto a player with a specific rank in a clan in which I own.
Here is a screenshot of the provided helmet.
I have a helmet here, made out of 8 MeshParts. I would like to know on how I’m supposed to weld it unto a player with a specific rank in a clan in which I own.
Here is a screenshot of the provided helmet.
local groupID = 0
local groupRank = 0
local function loadHelmet(plr, char)
if plr:GetRankInGroup(groupID) >= groupRank then
... -- your helmet loading code here
end
end