I made a sword in blender and exported it into Roblox as an FBX File and had the sword import with individual parts such as a blade, hilt, and handle but I don’t know how to keep the sword together when I run the game.
Anchoring all the sword parts wont solve my problem because then I wouldn’t be able to carry the sword around. What do I do?
Basically, how do I weld or hold together imported meshes?
If you are intending to use that as a tool, you will probably have a base part as the “handle”, then you can use the weld constraint of each mesh to that handle.
No need to anchor the individual parts.