How do I weld or hold together imported meshes?

I made a sword in blender and exported it into Roblox as an FBX File and had the sword import with individual parts such as a blade, hilt, and handle but I don’t know how to keep the sword together when I run the game.

Anchoring all the sword parts wont solve my problem because then I wouldn’t be able to carry the sword around. What do I do?

Basically, how do I weld or hold together imported meshes?

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If you are intending to use that as a tool, you will probably have a base part as the “handle”, then you can use the weld constraint of each mesh to that handle.
No need to anchor the individual parts.

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