I was making an ‘Escape the…’ obby and I wanted to add a stage where there are a few stones that come from the ceiling and you have to be quick enough to escape them.
But now my problem is, I have a thin part on the bottom side of the rock that detects if a player has touched it and kills them if so, that part doesn’t move with the actual rock thingy.
I’ve tried welding it but I think TweenService is only for visuals and welds will be ignored.
So I’ve tried tweening that thin parts with the big rock but that, for some reason, also doesn’t work?
Rather than applyImpulse, actually you could just anchor the parts and unanchor them when you want to release them from the ceiling. They won’t anything except in its collision group.
I am in fact using weld contraint (see post 9) but If I unanchor these parts they would fall to the ground in a weird position and the tweening would be in a wrong direction
Why Do You Even Need To Weld 2 Anchored Parts. Welds Keep Them In The same Position. It basically makes Them Anchored. And u can Tween It Using The Welds C1.