How do make functional Doors Rush AI


I am making a game in the style of DOORS and I have a question: how to I make an AI that functions almost exactly like Rush? Every time I try, Rush gets stuck, or pathfinding fails to work, and I don’t know how to get Rush to navigate from point A to point B with pathfinding without getting stuck or being unable to find a path. Any help would be appreciated.

In each room you can have a folder with waypoints (parts in which rush will follow to go across the room). Then in the script, you can have it check the room for the waypoints and make rush follow them.

I should have clarified - I tried this already. He just gets stuck on the edges of the door frames.

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You could try using Collision Groups to prevent the AI from colliding with the door frame and other objects that would cause it to get stuck.

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