So I noticed that the roblox catalog is full of these outlined items. Some with rainbow colours and some with purple. I just wanted to know how people outline their meshes like that. I tried searching it up, but nothing seemed to show me. Can someone tell me how its done?
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In Studio, you have to duplicate a SpecialMesh and make one of its sizing dimensions negative (with the absolute value a little larger than the original)
For Example
Original Size:
Vector3.new(35, 35, 35)
Duplicate (Outline) Size:
Vector3.new(-40, 40, 40) -- You may change these numbers based on the desired size of your outline
I’m not completely sure, but as these objects are UGC meshes, I’d assume you can do something similar in Blender.
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