I had this question for a long period of time now. It challenges me to think a lot.
This question seems like a paradox to me. It’s the type of question similar to: is chicken born before egg or egg born before chicken, how to get a job? because to get a job you need experience and to get experience you need to get a job.
Back to my question “How do people make successful fighting game?”
I asked this question because, I’ve made a fighting game.
However, no one play it because no one play it.
Don’t you get it?
New player joining the game. See no one to fight, then he left.
Another player joining the game. See no one to fight, then he left.
It would be a miracle to find 2 players joining the same time, but that’s it. Only 2 player fighting is just not fun because my game is more like a battleground type. They would get bored eventually.
I’ve developed fighting game for 1 and a half year. But I have no idea how to make it successful at all.
Is it because it’s the wrong decision at the beginning?
I’ve tried spent money on the ad for 1000 robux (ik it not much bc thats what i had) and it giving me back only 20 more visit in my game that day. (My plan is that I spent a lot on 1 day so player can see each other in the same time, but it fell miserably)
Sorry, if this post sounds depressing because it is what I felt right now