Hello! How do you make the character look like this in blender. Right it has force field material in studio so how to do I replicate that in blender so it looks like it has force field material in blender?
I managed to create something somewhat close in blender. Keep in mind depending on what blender version your running (I use 2.93.4) and what render engine you use for the final render (I recommend cycles) it may turn out different,
I will explain how to create this as if you have never used blender before, as I have no way of knowing if you have.
Very first thing you will need to do is navigate to the shader tab. This will be along the top of your screen
Your going to see something like this, you will want to remove the current texture by pressing the X button at the top of the node editor.
Now, you will create a new texture. Press the button that says “New” where the X button used to be.
Now you will have to start working with the nodes. Nodes can seem pretty confusing to new blender users, but this is a relatively simple texture.
Start by clicking the Material Output node and press G to move it over, then click anywhere to stop. Alternatively you can just click and hold on it to move.
Next, press shift + a, and search “Mix shader” and click the result with the same title. You will need two of these, so do that again.
Next, pressing shift + a again, search for and add a Transparent BSDF, and a Emission. Once you have these, you will have all your nodes.
Begin by grabbing one of the mix shaders and dragging it between the Principled BSDF and the Material Output. Once the line between the two lights up, release it. It will automatically connect the sockets.
Next, you will do the same thing, and put the other mix shader between the first mix shader and the principled.
Take the emissions shader and connect the emission socket into the unoccupied shader socket of the first mix shader, then do the same with the BSDF socket of the second shader. Connect the sockets by simply clicking and holding on a socket, and dragging it over to the target socket.
The texture on your object will look a little weird, because we still need to set some values.
First, set the color on the emission and transparent shaders to whatever you like, as long as they are the same color. I used the hex code #FFEDD7 for my example. You can do so by simply clicking on the coloured box inside the node.
Next, zoom in on the principled BSDF. Use the sliders to set the following values:
Roughness: 0
Clearcoat: 1
Clearcoat roughness: 0.35
Next, click on this button:
Scroll down and open up the dropdown titled “Viewport display” and set the Blend mode to alpha blend.
We are now closer to the forcefield material. The last thing you will need to do is play around with the Factors on the mix shaders. I used a fac of 0.25 on the first mix shader, and 0.9 on the second one. Your nodes should look something like this
Do play around with the values and set it to your liking. I know its not perfect but it should be close enough depending on what you’re using it for… Do hope this helps!
Well it looks pretty close enough so Thanks a lot for the help
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