I have an itch I can’t scratch. I wanna how they do for the games like “real-world roleplay” like “work at a restaurant” type games and one in particular. NPC’s… Some of the games I have said have somewhat of them but some take it out of hand and make they tip ROBUX like tipping 1-10.
How they did it? (Inform me If this is in the wrong topic.)
For actual robux transactions in-game, they use Developer Products. An example like you said is when interacting with an NPC it’d fire PromptProductPurchase as a “tip” for 1-10 robux, and it’s handled via MarketplaceService.