Was playing realistic Hyper Realistic CSGO Guns and I noticed on some maps they have this glow effect on the guns, how would I remake this in studio
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I’m having a hard time figuring out what you are talking about. I have a feeling you may be talking about EnvironmentSpecularScale.
Find more information about it here.
That’s not a glow effect… it’s specular diffusion which can be toned to your liking in the Lighting Instance. A value of 0.25-0.6 on both is usually really good and realistic.
im pretty sure that has something to do with the gun’s material, also it’s not a glow effect
it happens when lighting > environmentspecularscale is set to 1 and shiny/metallic surfaces reflect the skybox. if you use the default baseplate skybox, shiny/metallic surfaces will reflect the blue tint from that skybox.
so to replicate this effect, just use the same skybox.